Survivors Hub

DIVE or DIE survivors hub — innate traits list, recruitment rules, and Town Hall stat builds for divers and camp staff.

Roster Philosophy

Every survivor is a Nutrition and Morale cost until they earn their keep. Staff buildings first, keep two dedicated divers, and only hire when a Passion trait, Expedition slot, or sacrificial candidate creates a clear plan.

Read Traits & Perks for the full innate trait table, Recruitment for hire/reject rules, and Stat Building for diver point allocation.

Role Assignments That Pay Off

  • Diving Deck — Quartermaster for dive-stat bonuses.
  • Workshop — Mechanics / Passion: Machines.
  • Lighthouse — Navigation or Blessed Host.
  • Town Hall — Bookkeeping.
  • Fishing Hut — Fishing or Blessed Netter.
  • Library — Erudition.
  • Infirmary — Medicine.
  • Memorial — Ritual Practice.
  • Altar — Dark Arts (Tier 3 unlocks Devotion; watch Patch #1 if Dark Arts IV soft-locked a save).

Frequently Asked Questions

How many survivors do I need?
One per building plus two divers is the core roster. Expand only for Expeditions or unique traits.
Where is the innate traits list?
On the Traits & Perks page — positive, neutral, and negative innate traits that cannot be chosen on level-up.