Survivors Hub
DIVE or DIE survivors hub — innate traits list, recruitment rules, and Town Hall stat builds for divers and camp staff.
Roster Philosophy
Every survivor is a Nutrition and Morale cost until they earn their keep. Staff buildings first, keep two dedicated divers, and only hire when a Passion trait, Expedition slot, or sacrificial candidate creates a clear plan.
Read Traits & Perks for the full innate trait table, Recruitment for hire/reject rules, and Stat Building for diver point allocation.
Role Assignments That Pay Off
- Diving Deck — Quartermaster for dive-stat bonuses.
- Workshop — Mechanics / Passion: Machines.
- Lighthouse — Navigation or Blessed Host.
- Town Hall — Bookkeeping.
- Fishing Hut — Fishing or Blessed Netter.
- Library — Erudition.
- Infirmary — Medicine.
- Memorial — Ritual Practice.
- Altar — Dark Arts (Tier 3 unlocks Devotion; watch Patch #1 if Dark Arts IV soft-locked a save).
Frequently Asked Questions
How many survivors do I need?
One per building plus two divers is the core roster. Expand only for Expeditions or unique traits.
Where is the innate traits list?
On the Traits & Perks page — positive, neutral, and negative innate traits that cannot be chosen on level-up.