Patch #1 — Build 1.0.4.857
DIVE or DIE Patch #1 changelog — soft-lock fixes after dives, Dark Arts IV, Infirmary dismissal, Eldritch spider freeze, and input rebinding.
Why This Patch Matters
Drop Rate Studio released Patch #1 on July 23, 2026 after two days of community bug reports. The team apologized for a handful of game-breaking soft-locks that interrupted first runs, and asked stuck Chiefs to reload saves on the new build — many locked states should clear depending on the exact cause.
Build label in the official notes: 1.0.4.857. If Steam has not auto-updated, verify game files and confirm the build number before reporting remaining issues.
Soft-Lock and Combat Fixes
- Fixed edge cases that soft-locked the game when returning from a dive, including an issue tied to Dark Arts IV skills.
- Fixed a soft-lock that could occur after dismissing a survivor who was manning the Infirmary.
- Fixed edge cases that could freeze the Eldritch spider after it latched onto the diver.
If your campaign froze on the post-dive return screen or after Infirmary staff changes, load the save again on Patch #1 before abandoning the run.
Input, Upkeep, and Quality-of-Life
- Fixed a localization error when input bindings were duplicated.
- Fixed the Use tool input not rebinding correctly.
- Fixed upkeep and other daily events triggering twice when reloading on the post-dive report screen.
- With mouse steering enabled, directional inputs can now move toward the cursor — not only the “up” direction.
- Added backend logs and crash reporting to speed future debugging.
Developers invited continued bug reports via Steam and Discord and signaled more fixes plus player-requested improvements for upcoming patches.